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Post Mortem

A topic by gualt created Mar 03, 2017 Views: 436 Replies: 1
Viewing posts 1 to 3

So here we are, we worked on this project for the past three weeks and now it's finished, i've published my game and i'm seeing a lot of other games pop-up and it's now time to sit back and relax while the judges analyse our games... (actually we're probably all going back to deadlines and more games making, no time to relax)

But while the counter ticks the last few minutes i thought that we could all share some closing thoughts for this second stage of the competition, I'll start by saying that the part i found to be the hardest was right at the start, looking at the Arena with those yellow and red cubes didn't spark an idea straight away and it took me a couple days before actually getting to the coding part of just coming up with ideas and writing down a lot of doodles and sketches... My final game is quite close to the original idea, of course by programming it i found some thing that didn't work or feel good to play and had to change mid-way but the core loop didn't change drastically during the project.

The final stretch was also really hard, i had a couple decisions to make that were really hard and i'm still wandering if what is in the final game was the right thing to do but only time will tell.

After submitting my project i've downloaded and played some of the other projects just out of curiosity and they're really cool, a thing that always surprises me in game jams, and this one in particular, is how we all started from the same point and at the end all the games are so different and each one is unique in its own way. Even though in this jam/competition, having all started from the same project you can see the similarities in mechanics more than in theme...

How did your project go? What did you find hard or easy? Do you have any final thoughts?

Good luck to everyone, and i hope to see you at the finals, if i get there that is xD

Gual

(1 edit)

Hey!

Straight back to course work for me!

I am slightly disappointed with my submission. I didn't get anywhere what I wanted to get in there done, ended up with a basic arena shooter with some serious network issues :c

Looking back I would have kept it to single player to focus on game play instead of focuses 90% of my time on network code. Although for a project I put about 30 hours into it is not to bad but if the networking had gone smoother would have got much more done but swapping between this and course work any only getting maybe an hour a day for this.

I would say that there are at the very least 5 games better than mine (I haven't played all of them) so holding no hope for getting into the finals this time but managed to learn some stuff on the go.

If I have learned anything from this it is UNet's high level API is simply terrible, the problems I had where all over the internet with completely no response from Unity. I will defiantly stick with Photon Network or TNet in the future as I have made many multiplayer games with those with almost no issue at all.

Regardless good luck to all, it was a fun challenge!

Calum.