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Space Bob vs. The Replicons

Salvage resources to help Bob escape the Replicon invasion. Physics-based gameplay in radial gravity. · By Intravenous Software

Development - Now and the future.

A topic by Intravenous Software created Mar 04, 2017 Views: 269
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Developer (5 edits)

Space Bob vs. The Replicons was released here on itch.io on 3rd Feb 2017 as an alpha preview. The intention of releasing so early in development was to confirm player interest in the game's concept and gameplay. Initial results have been very positive.

Here's some conversion rate data:

  • Over 1000 players downloaded the game in the first week with a conversion rate of 29.7% between page views and downloads. The concept of the game clearly appealed to a significant percentage of players.
  • The conversion rate improved to 34.6% over the following two weeks during development of Update 3.
  • During the week following the release of Update 3 (the liquid simulation update), the conversion rate jumped to a whopping 66%. It has climbed a little higher to 68% since the recent release of Update 4.

These figures are highly encouraging and confirm a strong player interest in the game's concept and current direction.


The intention moving forward is to continue with updates to refine and evolve the game's core concept and gameplay while listening to and acting on player feedback.

This will likely continue for the next month or two before development switches focus towards content creation. The back-end systems have been developed with rapid content creation in mind so the final release is expected to have approximately fifty planets to explore. Ideally, every planet in the system map will be unique before final release, combined with new enemies, new bosses, improvements to existing biomes and totally new biomes added.

The expected price for the final release will be $10-$15.

Thanks so much to everyone who has taken part so far.