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Empyrean Frontier

Singleplayer RTS game with procedural campaign · By GaldorStudios

Patch Notes 3/6/2017

A topic by GaldorStudios created Mar 06, 2017 Views: 257
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Developer

-added a movement animation in the rogue fleet menu when the player moves to a new node
-removed some incorrect dialogue screens from the campaign
-fixed crash that could occur when entering a battle for a certain node type in the campaign
-the campaign now checks if there is a fire hawks escorting fleet to prevent loading nodes that might conflict with that
-fixed the end node quest so it isn't removed the first time the player fails that node
-fixed issue where the regular campaign store was incorrectly assigning each button to the last item in the fleet units list
-added the Scrap Spawner, which is a portal that re-spawns scrap metal when the surrounding area has less than a certain amount (used in the first skirmish map)