-added a movement animation in the rogue fleet menu when the player moves to a new node
-removed some incorrect dialogue screens from the campaign
-fixed crash that could occur when entering a battle for a certain node type in the campaign
-the campaign now checks if there is a fire hawks escorting fleet to prevent loading nodes that might conflict with that
-fixed the end node quest so it isn't removed the first time the player fails that node
-fixed issue where the regular campaign store was incorrectly assigning each button to the last item in the fleet units list
-added the Scrap Spawner, which is a portal that re-spawns scrap metal when the surrounding area has less than a certain amount (used in the first skirmish map)