Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Big gameplay changes in v0.2.0 (Please report bugs here)

A topic by MaxSMoke777 created Jan 25, 2020 Views: 147 Replies: 1
Viewing posts 1 to 2
Developer (1 edit)

I've decided to mix things up quite a bit in v0.2.0, hopefully not making a mess in the process. 

Now you spawn with a sword at the start. No more weak gun and half-dozen grenades. There are still grenades, but you'll have to hack those passwords to unlock the Data and the Data Broker to buy them. Also grenades still fall in Blue Weapon Drops. As long as you open the drops as they appear, eventually you'll get a Blue one. 

Also the Double-Jump Slow-Motion is now on by default. I've just had too much fun with this to leave it as a optional thing. You can disable it in the Settings Menu (Hold A&X for 3 seconds). 

To really top off the slow motion and sword, I've give the sword the ability to stop bullets. In slow motion is this *AWESOME*. If you're quick and skilled enough, it really is possible to charge an enemy and survive. Make clever use of your grappling hook while in slow motion to change your direction. You *WILL* feel like an action movie GOD. 

Or course, all of the previous tactics still work, like sneaking up around ledges with climbing, or just some real-time gun skills. 

Not all levels spawn "Crates", but when they do, take your sword and START SMASHING! Lots of good stuff in those things. "Crates" come in all sorts of weird shapes. They are those small things you can knock over. One good bullet or a poke from a sword will smash them. I love smashing stuff.... 

Be careful with grenades and all forms of explosions, they now affect players again. There was a weird glitch that was preventing them from harming the player, but that's been fixed. This make the Drunk Missiles from the new Metal Head actually dangerous. I'm still trying to figure out how to make him navigate the level without getting stuck so much. On the bright side, with the Drunk Missiles and Flame Thrower, you might want him to get stuck once in awhile. If you find him hard, remember you can go into slow motion mode at any time now. His missiles are slow and can be shot out of the air. 

Developer (2 edits)

Aw crud, the Key is bugging out in certain games. Out of all of the systems I worked on, looking over the key slipped my mind. I know how to fix it, but I have some work-related stuff that needs to be attended too first. Gotta pay the bills! (maybe if some people were to hit up my Patreon I'd have more time, hint-hint)

In the meantime, the game is certainly playable, it just might have issues being winnable. There's still no end-game status for taking out all of the server nodes, so it's not a huge problem. If a node is giving you grief, just rip open another hole and go someplace else. I did test it thoroughly before release, so I'm certain this bug with the Key is rare. Lucky me, the bug only showed itself when I was showing the game to a friend for the first time. *EMBARRASSING* (FML)

Please post your suggestions and thoughts about the game. You're input makes for a better game in the future.