I've decided to mix things up quite a bit in v0.2.0, hopefully not making a mess in the process.
Now you spawn with a sword at the start. No more weak gun and half-dozen grenades. There are still grenades, but you'll have to hack those passwords to unlock the Data and the Data Broker to buy them. Also grenades still fall in Blue Weapon Drops. As long as you open the drops as they appear, eventually you'll get a Blue one.
Also the Double-Jump Slow-Motion is now on by default. I've just had too much fun with this to leave it as a optional thing. You can disable it in the Settings Menu (Hold A&X for 3 seconds).
To really top off the slow motion and sword, I've give the sword the ability to stop bullets. In slow motion is this *AWESOME*. If you're quick and skilled enough, it really is possible to charge an enemy and survive. Make clever use of your grappling hook while in slow motion to change your direction. You *WILL* feel like an action movie GOD.
Or course, all of the previous tactics still work, like sneaking up around ledges with climbing, or just some real-time gun skills.
Not all levels spawn "Crates", but when they do, take your sword and START SMASHING! Lots of good stuff in those things. "Crates" come in all sorts of weird shapes. They are those small things you can knock over. One good bullet or a poke from a sword will smash them. I love smashing stuff....
Be careful with grenades and all forms of explosions, they now affect players again. There was a weird glitch that was preventing them from harming the player, but that's been fixed. This make the Drunk Missiles from the new Metal Head actually dangerous. I'm still trying to figure out how to make him navigate the level without getting stuck so much. On the bright side, with the Drunk Missiles and Flame Thrower, you might want him to get stuck once in awhile. If you find him hard, remember you can go into slow motion mode at any time now. His missiles are slow and can be shot out of the air.