Read the title.
An Oceanic Survival Game · By
No. This is early free prototype from 2016-2017 from the time the developers were still students. Steam version is far more developed and is still being actively developed.
RAFT HISTORY
Raft started as a student project at Uppsala University, Campus Gotland fall 2016. A group of three students spent around 15 weeks half-time to create a prototype for a survival game set on an endless ocean. Said prototype was released for free on Itch.io December 19th, 2016, right before Christmas. While the group was home on Christmas break, Raft was starting to get noticed by more and more Youtubers and gained a lot of traction on Itch.io.
By the end of May the prototype had been downloaded over 7 million times and was covered by several major Youtubers such as Jacksepticeye, Markiplier and FGTeeV. This type of response came as quite the shock to the developers. They quickly decided to keep developing Raft into something bigger and better. With their sights set on a Steam Early Access release in 2018 they met with Scrap Mechanic developers Axolot Games in search for an investor and publisher. With their common passion for survival games both parties felt this was a perfect match and soon after decided to work together. With the support of Axolot Games, the team founded the studio Redbeet Interactive, moved to Skövde and continued the development of Raft.
ABOUT THE COMPANY
Redbeet Interactive is a very small studio of four people founded in 2017. It is based in Skövde, Sweden and consists of two graphics artists and two programmers who all attended the game design program at Uppsala University, Campus Gotland. The studio is currently developing Raft, which is the company's first project.