Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alpha V.06 Patch Notes

A topic by Brand New Carousel created Feb 02, 2020 Views: 203
Viewing posts 1 to 1
Developer

There may be some issues with optimization on slower devices, this is something we are currently looking at but it may be due to the card battle system.

We will look into it, but if you are running into these issues please know that we are doing all that we can to make sure the game is playable
to all. Something you can try is going into options and turning off animated cards.

Current Card Count: 201
There are now 201 cards in the alpha. We will not be adding anymore cards to the alpha as we will now start focusing on other areas in the games development.
The final game will probably have an estimate of 250 - 300 cards, but the alpha builds will only have these original 201.

The alpha patches from this one forth will only be aesthetic and optimization changes as assets come in to better represent the final game. Once all the assets we need are in, the
alpha will be rebranded as an official demo.

We finally fixed the booster pack bug! So the game is 100 percent playable without any game breaking bugs. Hurrah!

You can now purchase booster packs that have only specific elements.
You can now purchase card sleeves for your deck!

Added weather effects! This however conflicts with the animation of the booster packs opening. So booster packs animations are
disabled in the menu. You can reenable them if you wish but know that it will cause your game to crash if you open booster packs on a map
where the weather is active. We are looking into a fix for this but we are all very new to coding so I ask that you bear with us. If we are
unable to figure it out the booster pack animations will be removed entirely because we believe that a better overall aesthetic would help
the game in the long run.

This is a big patch! The game got a fresh new coat of paint, some new people to battle and a secret boss. We also properly centered some cards.

BALANCE
Volcanic Maiden's engage damage was lowered to 3 and victory damage raised to 5.
Rin, The Holy Maiden's power and level increased from 4/0 to 7/7.

CARDS ADDED
Vicious PumPum
Sad PumPum
Ghost Puppet: Pailo
Armed Cannon
Holy SLime
Airship
Bejeweled Tank
Spider Tank 3000