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★FROG SMASHERS★

Local Multiplayer Brawler about hitting frogs with baseball bats · By raithza

Incontrol vs Unity' new Input System

A topic by bnapky created Feb 06, 2020 Views: 1,197 Replies: 2
Viewing posts 1 to 2

Hey guys,

 I was going through the source of your game and noticed you moved away from Incontrol to handle inputs. What was the reasoning behind this decision? I am currently using Incontrol to handle inputs, so I am genuinely curious about this!

(1 edit)

InControl is great, but with my limited experience Unity's new input system seems to what it needs to for a project this size. I took InControl out as it is a paid asset and I didn't think I'd be allowed to release it along with this project. I have been using InControl for years with good results though!

Thanks for the response, that makes sense :)