Hey guys,
I was going through the source of your game and noticed you moved away from Incontrol to handle inputs. What was the reasoning behind this decision? I am currently using Incontrol to handle inputs, so I am genuinely curious about this!
Local Multiplayer Brawler about hitting frogs with baseball bats · By
InControl is great, but with my limited experience Unity's new input system seems to what it needs to for a project this size. I took InControl out as it is a paid asset and I didn't think I'd be allowed to release it along with this project. I have been using InControl for years with good results though!