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Aven Colony is a sci-fi colony-building sim - create humanity's first settlement on an extrasolar world! · By
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Good questions!
Commendations are currently only used to fulfill mission objectives related to them.
Expedition points of interest don't currently regenerate, so once you finish the expeditions, you can safely sell the Expedition Center. That may change at some point in the future, but probably not before launch.
There doesn't seem to be any way to get colonists out of the expedition vessel itself; even if the building is deactivated and there aren't any support employees, the vessel remains full. How do I get the colonists out?
Also, on the actual expedition screen, there's a toolbar on the left that shows you the status of your vessels. Is there any way to move it around? I'm worried that it might be covering up actual expeditions.
Finally, is there no way to avoid colonist deaths when the vessel is ambushed? Even when the vessel is at 100%, with full upgrades and zorium, a couple colonists die when the vessel is ambushed. Keeping all my colonists alive is really important to me. Could there be a way (even if prohibitively expensive) to help the vessel escape from such ambushes with no casualties?
Thanks again!
There's no way currently to get expedition crew to leave. It's best to wait until you have plenty of colonists available before building an expedition center.
Currently no way to move the expedition vessel list either, though we designed it so it never overlaps any expedition POIs.
Also, you can't avoid colonist deaths entirely in an ambush; risk is part of adventure. Your best bet is to keep the Expedition Ship fully staffed, your vessel in good shape, and research Zorium Bombs and related tech.
PT
Thank you for your reply!
Do you plan on ever allowing us to get the expedition crew to leave? It feels like this would be a useful feature that would make sense, flavor-wise.
Would you ever consider adding the ability to shut down buildings semi-permanently? As in, make it so that, as long as they're not turned back on, buildings remain shut-down even if there would otherwise be enough power for them?