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Dungeon Train VR Infinite Looter - on Oculus Quest

An infinite train of procedurally generated dungeon carriages, where you explore and loot in virtual reality. · By Brennan Hatton

Answering Your Questions

A topic by BROHONKY created Feb 24, 2020 Views: 241 Replies: 1
Viewing posts 1 to 2

Well to answer the dev's questions

1 -  Is there a way you could think we could capture the magic of this concept promoting compassion rather than just violence?  

I just need simple enemies to fight, this is supposed to be a simple endless dungeon crawler not Undertale. Now the idea of an allies system does sound somewhat appealing though.

2  - What is the most important thing for me to add to this game, or  is there any single little thing you would like to see in the next update?

It's needs better hand presence.  Grabbing objects are on a toggle, swords are pointing the wrong direction, most objects aren't interactable, and the teleport beams are always there.

We should be able to properly grab objects and the teleport beams should only appear when you're holding down the button.

Developer

Awesome, thanks. Have you come across the green slimes  yet? Or are they too simple / easy.

I am looking at either doing companions or enemies in the next update. So now is a great time to share every idea you have on how to do simple    improvements additions to those.


What do you mean by properly  grab objects? are you referring to the how the weapons sit in the wrong direction in your hand, or  something about grabbing other objects?
I am  planning on doing a UI overhaul in the next few months, with a new VR system. I could do most of these interactions   stuff    with a quick fix until than , thanks!