It'll be my fifth 7DRL and third one (in a row) where I can almost fully focus on work.
The rough idea for the game:
It's time of war and the city player lives in is occupied by a totalitarian enemy. The player is part of resistance movement and is specialized in thefts. The gameplay will be something like in Thief and Commandows series — a sequence of missions in procedurally generated areas like mansions, military camps, streets. The missions will mostly be about stealing and sabotage. Sneaking will be important because the player will be weak comparing to his enemies.
A thought to make a game like this came to me half a year ago, but the design and story ideas blossomed in my head mostly during last weeks. Of course there are too many of them for seven days, so I'm wondering how much I get can from it. Probably the toughest part will be to create a level generator — stealth games are often like puzzles and it's not easy to write something that generates puzzles.
To my help comes my Osnowa framework which is getting more and more polished — it already lifted much effort from me during my last 7DRLs when I created Artifex gladii and Quinta essentia. The first public version was released a month ago. I'll be also giving support to one guy that decided to use Osnowa for his 7DRL.
This year I wanted to try cooperating with other people. I managed to find a tester, two artists and a musician. Looking forward for effects of this collaboration!