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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Version 0.1.3 Demo Bugs

A topic by Contus created Mar 02, 2020 Views: 237
Viewing posts 1 to 1
(2 edits)

So, I've played around with the new version for a bit and here are my thoughts and what I've found,


[man] is missing from  "func translate(text)"; in CharacterClass.gd   (seen in story intro dialogue "[man] of business")
    In addition to this, missing 'master_translate' tag in "starting_dialogue1" in scenedata.gd so it will actually parse the translation.

Items cannot currently be used on characters (eg. Scroll of Knowledge[exp_scroll]); the problem is in short_skill_new.gd: "func resolve_value(check_m)" only has 'skill' & 'spell' ability types defined, missing 'item' that was present in the old short_skill.gd. (fixed as of 0.1.4)

When right clicking on a character's acquired classes to see detailed info, you can't close it normally by clicking the X icon in the top right corner of the box. I can only close is by right clicking again anywhere on the screen. If I click/tab out of the game to anything else and then come back, then I can click the X icon normally on the class details pop-up.

On day end, console message:
    ERROR: Reference to a Thread object object was lost while the thread is still running...
        At: core/bind/core_bind.cpp:2535
I have not seen any confirmed effect on game play so far, but this pops up every time the hour rolls to 0:00

A problem with the Charm skill under specific conditions: If a character is already under the affect of Charm(charmed) when a game is loaded from save, or after saving and continuing, AND the skill is recasted on the character, the countdown on the effect dissapears and the charmed effect becomes seemingly permanent (jumped forward several days and it was still there - the original length on the effect was 30). This also happens if the effect is refreshed after day end, so maybe related to the previous issue? The console thows out the error: "error in template charm1".  This seems to have persisted from the previous version.

Food category in the Inventory is just listed as "Materials"

I like the change to the toggle button for the skills bar on the character pages. Before it didn't stand out and was somewhat easy to overlook.


This is all I have for the moment, but I'll play around with it more later.