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Astrobase Command

3-axis space station builder with emotional AI characters and text adventures · By JellyfishGames

Task management

A topic by Aushi created Mar 07, 2020 Views: 290 Replies: 4
Viewing posts 1 to 4

Ok, so I think this may need addressing because it pretty much brought a game to its knees.
I'm on day 19, have 8 crew. 
My first storage bay is too full (a lot of waste in there, I think custodians should have access to the waste in the storage bay to deal with that issue, instead of constantly trying to recycle perfectly good food in the garden)
Built a second storage bay. 
Assign crew.
Everything grinds to a halt. Turns out all cargo tasks are being assigned to just one person, who doesn't have much body, so he gets tired easily and is constantly resting. All other activities on station grind to a halt. All other staff are just wandering around and socialising instead of doing all these tasks which just seem to be given to this one guy. 
Why are All the cargo related jobs being given to one one person when there are about 4 people assigned to the cargo bays? Should the system not assign them to people who have literally nothing to do? I checked the paper supplies and everything. They are fine. 

So I unassigned this one person from all these tasks and removed him from cargo duty.  I now have to ensure all these tasks are being handed out evenly, which is time consuming. 

Now my task bar is filled with unassigned "checking in" tasks for no reason. the game just tells me to build a cargo bay. I have two already. 

Developer

Hello, Aushi!

This  sounds a bit strange. 

Please drop by our Discord and join our beta community and we can look into this further.

Cheers, 

Daniel

Developer

Hey again,

The previous reply was a bit rushed. Let me try to give you a better answer.

First off, well played to get that far and have that many crew, especially this early on in the beta.

Waste is a resource, it can be moved to another storage by using the storage datapad app. And it can be used in things like reactors.

The dual storage bays making things grind to a halt is a bit hard to diagnose from this. It could be a bug and it could be just the circumstances of your station. In order for us to investigate  properly we will need your logs and potentially your save game from this session.

Unassigned check-in tasks are a bug that we have thought we had gotten rid of. If your version (as it will say in the lower right corner) is 0.4.0 or higher then we would very much like to get our hands on the game logs and possibly the save game from this session.

Hope this helps,

Daniel

Hi, Discord isn't working for me. 

I'm happy to send you my save files by email or whatever if you provide directions. 
Version is 0.40.

Even with Waste being a resource, I think we still need a way to get rid of it if we need to free up storage space.  If I don't have enough basic metals in the storage and the storage is full, even though i have basic metals on the runabout I can't build anything since my people can't access those basic metals. so we get stuck. 

Developer

Hello again.

Just to make sure. Is it a technical issue that makes Discord not work for you? If so we're happy to help you sort it out as much as we can.

Anyway, back to the issue at hand. You'll be a able to find your save files and player logs in  %appdata%

AppData\LocalLow\Jellyfish Games\Astrobase Command

The save files are in folders, that are numbered, so you'll have to figure out what save to look for if you have created new saves since.

Also, the player log gets overwritten when you start a new game, so you'll want to just have played a game session where the issues occur to have something to send to us.

Just send those to info@jellyfish.games and we will have a look at it. Remember to describe the issue you're having in the email so we have an easier time tracking the bug report across the different media.

Regarding waste being a resource. Yeah, having the ability to destroy resources would be useful but it also comes with trade-offs and is something we've debated through the years. We'll take our feedback into consideration on the issue moving forward, thanks.

Cheers,

Daniel