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Two Button Berserker

A topic by jhowl created Mar 07, 2020 Views: 138
Viewing posts 1 to 1
(5 edits) (+4)

Started Sunday 01/03/2020 10:00 GMT. Submitted Saturday 07/03/2020 about 14:30 GMT.

Two Button Berserker is a dungeon crawler with only two keys. What they do depends on the situation:

  • Use Z to fight, explore and dive deeper into the dungeon.
  • Use X to use scrolls, potions and equipment, increasing your likelihood of survival.

The gameplay is based on classes like the Berserker in Crawl, which mainly alternates between two states: auto-fighting and auto-exploring, and realizing that you're in danger and need to use an item or ability or something.

This is a game where each of those states is mapped to a key. The catch is that you get stronger the more you press the auto-attack button. If you use an item, you'll calm down and lose that strength, so you might end up in more danger than before!

I used Python again, but this time I used BearLibTerminal and Esper. Both libraries were really nice to work with, and the executable is smaller because it doesn't depend on NumPy. I reused the map generator from Critical Keep and adapted it for a bigger map, as this is my first game where the viewport tracks the player. Code quality is not where I would have liked it, but I may come back and clean it up in a post-7DRL release.