Nice game :)
At first glance it looked to me like a roguelike version of Don't Starve (but more chilled out, contrary to typical games in this genre).
Interesting how the sounds play with typical roguelike look — it's a nice mixture and it's making it easier to understand what's going on.
The world is big and it's not easy to find the way back home or to explore new places. Maybe some system of navigation would be useful. Might something as simple as a minimap or maybe some signs or magnetic field emitters you can construct in various places and then use an item (compass?) which would tell you what direction they are at.
Maybe I was too lazy or too little curious, but didn't feel like growing plants is very important for me since I had enough nutrition from berries. I was missing an overall goal like preparation for survival or for exploring a dangerous place.
A few UI annoyances:
- I'm not sure how to easily quit the construction menu. I automatically press Escape which makes me leave the full screen.
- Much of the screen space is wasted. Even with full screen, the game takes only half of it and the sides are also empty. Fortunately it's part of the website, so I can just use browser zoom.