This is a big update, I've added a new feature for the campaign: flagships. Flagships are customizable ships that offer limited base building and support abilities during the campaign. For more infomation on this system, see my development blog:http://galdorstudios.com/devlog/2017/04/08/flagships/
Patch Notes: (there are a ton of changes in this update so I haven't listed everything here)
-added flagships to campaign along with a selection of flagship modules and new interfaces for equipping these modules
-added ability modules and new GUI elements for displaying associated unit buffs
-improved interface for placing ship modules
-updated campaign tutorial to include information about flagships
-updated stores in the campaign to sell certain flagship modules
-fixed several potential crashes
-fixed issue where AI would incorrectly move their base to far away scrap fields
-improved AI behavior in tactical fleet battles
-several optimizations relating to AI resource field identification