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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

How did you create the hilarious rag doll characters?

A topic by Spectifyy created Mar 26, 2020 Views: 397 Replies: 2
Viewing posts 1 to 2

This was a super interesting game to play, on of the funniest parts of this was the rag doll type movement and the movement of all the NPC’s, j have never seen anything like it! It’s hilarious. How did you make it? What programs did you use to model, animate, and make the game? It’s super cool and I’m just super curious, thanks!

Developer(+1)

Just Blender and Unity. I model/sculpt the monsters, give them an armature, import the .blend file into Unity, use a Ragdollifier.cs script to create an approximate ragdoll from CapsuleColliders and ConfigurableJoints (or CharacterJoints) and then manually adjust that approximate ragdoll to fit the model better. Then I animate it by applying forces to different parts, like you would a puppet. The simplest example is to apply an up-force to the head, and down force to the feet to make it stand upright. Then alternating up and down forces to the feet to make it step around randomly.

There are some scripts and an explanation here: https://github.com/Jackson-Rain/UnityScripts

Although they are currently a little outdated.

Deleted 4 years ago

Thanks! I can't wait to see how this game evolves!