Tutorial, Creature tweaks and Visibility overhaul
Hi everyone, this is just a quick little patch that should make the game a lot more approachable for new players. There is now a big multi room tutorial which introduces you to a all the basic concepts and features of the game.
I also changed two creatures, happy Pricklers and upset Fint Stones. Pricklers now grow energy right where they stand, so you’ll need to walk over them to pick it up (or push Eggplants next to them). And Flint Stones have a new attack pattern, 2 tiles in each cardinal direction, so you’ll have to change they way to dodge them when you wake them up.
I’ve also overhauled the visibility system, so things should be a lot more consistent in where and when they show up.
The tutorial covers, movement, happy creatures effects, hatching eggs, soothing upset creatures, and infusion flowers harvesting energy.
This first tutorial really only covers the basics, but will hopefully set you up to try out the main game and not be quite so overwhelmed. The plan will be to roll out a series of puzzle levels in the future which will teach the player about more advanced systems and interactions.
The level editor for creating tutorials and puzzles is now fairly advanced and should be able to cover most concepts and interactions in the game. So I should be in a good position to roll out a bunch of puzzles in the next update (2 weeks?)
Anyway thanks for reading and playing,
Trev
@Trev_Murray on twitter
Gameplay features and changes
- A big multi room tutorial
- Flint Stones attack pattern changed. Now shoots fire in a big cross pattern.
- Happy Pricklers no longers shoot energy in a random pattern, instead walk over them to harvest.
- Updated sprite for happy Agave spin.
- New sprite for Happy and Ecstatic Lizards, no longer uses their calm sprite.
- Lots of new Singing Witch sprites/animations
Bug fixes
- Overhauled visibility system, creatures, obstacles, effects and gems should no longer show up offscreen.
- Fixed a bug with scarab swarms messing with passability.
- Added a delay to input when returning to menu screen.
- Bonus points should now be correctly awarded when you beat each stage of the boss.
- Frogs no longer receive happy scarab buff when angry.
Known bugs - Though still let me know if you are seeing these
- Frogs/lizard singing ignores armour, and can make scarabs happy instead of flying home.
- Display issues with the scarab buff (you have it but it doesn’t always show up)
- Display issues with the meta game and scoring, and medal system.(Meta game stuff is taking a back seat while gameplay changes solidify).