A Vibrant Melody Patch notes 0.21b
New song moves and Eggplant effects
Hi everyone,
The two major changes this patch are the new ways of singing, and new effects which are unleashed by each Eggplant as it hatches. You can now dodge then dash, for an aoe song, and you can build up song power by avoiding the final note of your combo, before finally unleashing an overjoyous note. I’ve also added FinalEggplants, which stick around to spread their special effects for the rest of the encounter. They work much like the other happy creatures, but each have a unique effect.
I’ve completely overhauled the singing system. It used to be the third consecutive note would be ‘Final Light’ and would always improve happiness by 5. Now Final Light’s happiness is based on your song power. Song power grows each time you sing a normal note, but is lost if you are attacked by any creature. Song power also decays each turn you move after the first, unless you dash.
Song power can build upto 8 charges at which point you become Euphoric and have 12 turns to deliver a fully charged Final Light. Final light also has Happiness multipliers at 2, 4 and 8 charges of song power.
I also added the Dodge dash combo. If you sing then move on your next turn you will enter the dodge state. From this dodge state you can dash adjacent to any creature, causing you to move and sing 3 notes, one forwards and two to the sides all at once.
There were lots of big changes with this patch. I think these are the last of the major systems for a while, and so I’ll switch over to rebalancing around these changes, then making the game more accessible.
Please let me know what you think of the changes. and thanks for reading and playing,
Trev
@Trev_Murray on twitter
Gameplay features and changes
- Song power added. Normal notes now build song power, which is unleashed on the third note sung in a row.
- Dodge-Dash added. Give access to a tile area of effect song, and helps avoid hazards, and maintains song power.
- Added bubble buff, to Cadenza Eggplants. Walking over a bubble collects it shielding the bearer from one attack and knocking all adjacent creatures away one tile.
- Added Royale Gelee to Chord Eggplants. Walking over Royale Gelee slowly eats it reducing causing harmful gems to fly out, but also reduces emotional state. Upto 30% of gems released.
- Added Vitamin D beam. Standing in a beam of light increases any actors susceptibility to happiness for several turns.
- Changed the Scarab Flowers to summon happy scarabs which any actor can walk over to collect. Also changed happy scarabs to be a single use buff that doubles the effectiveness of the third note in your combo, the final light.
- Improve input code around knock back effects, so that the first ability take precedence.
- There is now a hard cap on Eggplant numbers, 3 Cadenzas, 4 Chords and 6 Waves.
- The final Eggplant of each type leaves behind a hatched eggplant, which continues unleashing its effects.
Bug fixes
- Tutorial level is now packaged with the game. So now it works on other people’s computers, and not just mine.
- Fixed a bug preventing randomisation in Creature orders.
- Double moves should no longer be possible
Known bugs - Though still let me know if you are seeing these
- Frogs/lizard singing ignores armour, and can make scarabs happy instead of flying home.
- Display issues with the meta game and scoring, and medal system.(Meta game stuff is taking a back seat while gameplay changes solidify).