A Vibrant Melody Patch notes 0.22
Minimum viable strategy game
Hi everyone,
With this patch I’ve decided to round things off since I’m very happy with the state the game is in. It is at the point where I need testing and feedback on the early-mid player experiences now that I have a lot of systems in place to support them.
The one big change is the Match Gem system. When you start out you will only have access to half of the types of creatures (Emerald Gem). You will then unlock the other half (Tigerseye Gem). And if you’re still able to escape you will unlock the full set that contains creatures from both gems.
I’ve added a lot of minor features which should make the experience much better for everyone, along with (hopefully) finally squashing some major bugs.
I really hope you enjoy this version of the game. It now has all the major planned systems in place to support everyone, except a few secret things in the works to support high-level expert play.
Make sure to check out the past couple of patch notes if you want to see the big recent changes.
So please let me know what you think!
Trev
@Trev_Murray on twitter
Gameplay features and changes
- Added sound effects for when creatures are soothed or angered.
- Added sound effects for when Egg Plants have their hatching helped or hindered
- Added a sound and animation to Egg Plants when they hatch
- Added vine animations and sfx for when eggplants eat emotional energy
- Added portal animation to tutorial
- Added portal activation text to tutorial
- Made it so the happy prickle pear produces Emotional Energy more quickly in the tutorial
- Made it hard to skip the post-game screen when escaping through the portal
- Overhauled 8-way movement system.
- Flint stones can push diagonal emotional energy in addition to horizontal and vertical
- Added sprites for the Flint Stones push Emotions effects.
- Angry brambler will now throw vines diagonally
- Happy Brambler now pulls emotional energy diagonally.
- Bored Brambler can only throw vines 2 tiles away.
- Royale gelee and happy scarabs now drop to the ground when their creature host is cheered up.
- Beat flash during warmup, to help with timing.
- Updated how to play advice to focus on the goal and introduce more concepts.
- Added an option to delete your progress. Access it in the how to play menu.
Bug fixes
- Fixed goals not increasing when you equal the goal.
- Fixed some bugs around shoveable objects sitting on top of happy lizards or each other
- Fixed a bug with Final Eggplants being treated differently to regular ones causing crashes and bugs.
Known Bugs
- Royale Gelee doesn’t do anything when you eat it.
- Tumbler timer has display issues in some circumstances
- Very low amounts of emotional energy are sometimes invisible.
- Projectiles only check the player’s current tile so you can walk into a valid projectile tile at the last second, but not be hit.
- Frogs/lizard singing ignores armour, and can make scarabs happy instead of flying home.
- Display issues with the par-score system, and medal system. (Par score will be reworked in a future patch).
- The tutorial is very choppy, to the point of being unplayable on some systems, Please let me know if this is an issue for you.