Known issues as of build 33. This is by no means an exhaustive list, just more obvious things you might run into.
- Player "falls" on start of level
- Gamepad support currently incomplete (most controls work but no guarantees--best to use keyboard/mouse)
- Some WIP items, texture inconsistencies, missing or incorrect art (inventory items) etc.
- No ending (currently: 4 levels x 4 floors each)
- Found items do not persist beyond closing the game
- The punch mechanic is not clearly explained (it's not essential, but might save your ♥♥♥ in certain situations, i.e. rats)
- Beacons could be better explained but hopefully the discovery log entry provides enough detail to figure them out
- Some fairly obvious audio bugs in certain scenarios
- The tutorial level is only presented on the first play of a session; this means you have a slightly unfair advantage on your very first run (start with plank, perhaps some gems or gold). This will be balanced out in future versions.
- Explorer perk is not implemented in this build