Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Empyrean Frontier

Singleplayer RTS game with procedural campaign · By GaldorStudios

Patch Notes 4/22/2017

A topic by GaldorStudios created Apr 22, 2017 Views: 332
Viewing posts 1 to 1
Developer

-flagship module placement is now always bound to left click (before it was bound to whatever the user setting for "place modules" was, which was confusing)

-changed the default settings for module and ability placement to left click (can still be changed in the options menu)

-flagship modules' positions are now updated after movement, so they don't appear to lag 1 frame behind the flagship

-increased default campaign node starting resources from 25000 to 50000

-reduced growth factors for enemy fleets each turn in the campaign

-the interface in the campaign setup screen and the flagship tab in the rogue fleet menu now displays the proper number of nodes for each flagship

-increased the clickable area of the skirmish mode select buttons

-there's a new flagship type visible in the campaign setup menu, but the locked types can't be unlocked yet, (they aren't fully finished yet, but they'll be coming in another update soon)