Hi ! I decided to make this devlog about game I am currently developing for 1.5years named Shards of gravity.
It´s a mix between Hollow knight and Celeste. More specificaly I want the game to be about exploration, adventure, fun and action platforming, not just jumping from platform to platform but really skill-demanding challenges for extra collectibles.
There´s also a level, stats and talents system. Why ? To make you progress all the time ! Not just blindly explore with 0 reward.
I also implemented more mechanics that I liked in other games. Like fishing, gathering materials for improving village (moonlighter style) and such :) Here´s an example of fishing mechanic>
Speaking of Hollow knight, there´s actually a very big underground environments with distinct appearance. So far there´s a lush caves (greenpath inspired level), ancestor ruins ( blue glowing caves, original concept), regular caves wich service as underground crossroads and much more, wich I don´t want to spoil.
There´s also Character customization, I want to implement realtime farming, realtime bank interest when builded in village, pets with customizations and their own leveling system and many more features. So there´s always stuff to do, to explore, to aquire, or to achieve like beating very difficult platforming challenge for shards of gravity, wich is used to open portals to another worlds and to progress with the mainstory.
I will release 4h+ playtime demo for FREE soon here on itch.io
If you want you can check out my other pages where´s more about the game :)
Twitter: https://twitter.com/BlueCrystalStu1
Discord: https://discord.gg/BBBhR2s
Thanks for checking this out :) Feel free to PM me if you would like to join pre-demo alpha testing.