I'm sure some of you have seen a topic similar to this a long while ago, the thread was autoarchived because of my inactivity of posting, which is fair, I do tend to keep quiet for long periods of time. To catch some new people who may be reading this up to speed, hi, I'm Gushi. I'm an independednt game dev who is currently working on a furry visual novel called Cliche, read the introduction to see what the game is going to be about then move to the updates. For those of you who have seen my previous posts that were archived, skip to the updates.
Introduction
Cliche (May or may not be renamed) will be a furry visual novel/dating sim. The game will have one major update after it's first release. In the first release of the game there will be a total of four romanceable characters, I am planning to keep the update after the release a surprise. The game will focus on potraying common tropes in western media, particularly high school dramas, and then breaking these tropes down bit by bit to show the character behind the trope as the player interacts with the characters. Each character will have their own routes and stories that may throw one for quite the loop, the game will not be NSFW and will be around a teen rating. The demo will go through the first school week (not counting weekends) of gameplay, in the full game there will be about three weeks in total and will end on the friday of the last week.
Update 5/1/20
So, as stated before my previous posts about the game have been archived, this is because I didn't post for a really long time, this is understandable because I tend to be relatively quiet concerning future plans. This is because I end up overshooting predictions of the completion of said plans and think I'm able to get them done sooner than I actually am. To avoid doing this I will not adress when future plans will be completed until I am absolutely sure they are close to completion. Anyways, here are the things that I have worked on for the past few months:
- Updated character sprite sheets and imported them into the game.
- Finished all of the dialouge/choices for day one
- Nearing completion of day one (should be done either tomorrow or sometime this week that I know for sure)
- Implemented a functional day system that will count what day and week the player is on and show it to them
That is all of the udates for now, I will complete day one then make an update when day two is being started which should not take long. In the meantime however, take these two screenshots of the first few seconds of the game (Characters depicted are not romancable):