Hi there,
I'm making a custom collection of blasters in Blender, when exporting OBJs from Blender to Asset Forge, the materials have a much darker color, and the thumbnails look darker too compared to the vanilla pieces.
I copied the hexadecimal value of the material color from ASF into the BaseColor channel in Blender's BSDF shader for all 3 materials used by the blaster pieces (_defaultMat, metalDark and dark), also copied metallic and glossiness values. Somehow, Blender seems to convert the colors when exporting to OBJ, I have no clue why or how.
So my question is: how to make colors look exactly the same when exporting OBJ from Blender to Asset Forge.
Software Used:
- Asset Forge 2.0 preview-1c (Deluxe)
- Blender 2.82 with EEVEE renderer
Steps to reproduce:
- In Blender, create any object (eg cube) and create a material named metalDark
- In Asset Forge, place a random blaster piece, go to materials, and select the metalDark material
- Copy color, metallic and glossiness values from ASF to the material in Blender, setting Roughness to the inverse of glossiness
- In Blender, export the object as OBJ with the default export settings and add it to a custom ASF collection
- Re-open ASF with a clean scene, place the newly added object (should be placed first to initialize the materials)
I have a hunch that the problem is in the MTL file that blender exports along with the OBJ.
Here is the MTL file from one of my models (exported from Blender):
newmtl _defaultMat
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.938679 0.953396 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1 newmtl dark
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.040915 0.045186 0.061246
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1 newmtl metalDark
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.132868 0.124772 0.376262
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
And here is the MTL file generated by Asset Forge when exporting a vanilla blaster piece
newmtl metalDark
Kd 0.4 0.388 0.647 newmtl dark
Kd 0.224 0.235 0.275 newmtl _defaultMat
Kd 0.939 0.953 1