Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WAV import

A topic by SwordMaster created May 21, 2020 Views: 377 Replies: 6
Viewing posts 1 to 4
(+2)(-1)

Hi! Love the tracker - I've been playing around with it for the past few hours. However, what I've noticed is that it can only import samples in mp3 format. Are you planning to support wav import as well, at some point? Most of my samples are in wav format, and I'm inclined to think that's the most widely used format for samples, so wav import would really be a great feature.

Thanks!

Developer(+2)

That's something that can be added. Will add this in my todo list.

That's great! Thanks again!

Developer(+1)

The new version of PataTracker (1.3.0) now supports WAV files for samples.

Please have a try.

(1 edit) (+2)

Congrats on the new release! I've tested it with WAV files of various sample rates and bits per sample and it plays them just fine. I really appreciate that you were so quick to incorporate the new feature.

Now, on a different note, whilst playing the Valoria DX demo song, I've noticed that there are sometimes slight audio pops or skips of a few milliseconds when the sequence changes... Is it just me? This never happens in other audio applications such as Reaper or Renoise, at least not until I have dozens of tracks, each with several VSTs. In any case, I have checked and it's not the CPU, as it never goes above 10% when playing the track. Hope this information is useful.

Edit: Disregard the information about the audio skips, I've figured out it was because the buffer size was set too low, so I changed it in the settings.

I guess it's time to write some good tunes now. :)

Developer(+1)

<3

once i edited it in the piano roll i couldn't play it