procedural medieval RTS game · By
Hi, just watched your video, looks very nice indeed. So there were several things which was not actual bugs. I noticed you mentioned about castle. So I usually calling castle as a central building where king lives :) Also noticed you saw some workers dying in woods. I know what happens there but I will leave you to find yourself. Just a hint, keep looking closely around in the forest and I am sure you will find out soon :) . I saw there was one moment with camera, I think camera was in RPG mode, so when you clicked on that RPG button, it switched back to RTS mode. Looking forward for the next video and what new you will find :) .
As for crash, you can also create a video how you reproducing it and I could try exactly the same way to reproduce it on my computer.
Yes, there are some magic spells happening with some of these trees indeed. But it's not poison :) . I will leave it for you to find out what it is :) .
Hmm, I tried starting new game and getting back to main menu multiple times but it's not crashing on my side. I will try testing this on different computers just in case I could reproduce it.
Yay, new episodes! Will start watching them :)
Edit: Just watched both videos, looks pretty cool. A bit sad that the game got pretty laggy, I will need to investigate what is causing most of the lag. I think one of things causing some lag is building lights. At night time buildings getting lights but that causes performance issues. There should be possible to disable usage of lights via options menu so hopefully game could run a bit faster. Corpses are actually destroyed but after some time when they get into the ground and becomes invisible. I didn't noticed significant performance issues due to large number of corpses. But large number of walking and fighting units can cause some issues.