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Hoping for Warlord 128

A topic by KusoDM created Jun 10, 2020 Views: 142 Replies: 1
Viewing posts 1 to 2

This is a very simple game that doesn't need a lot of doing to figure out. There's a few good things here to start with but now that it's been proven I think you could do better.

The easiest way to win this game is to go for about ten minutes at x8 speed and spawn a warrior building in the enemy camp and spawn 20 knights at once. I think if you worked in some kind of territory aspect that it would make the game more strategic and involved.

I don't see the reason why I would make multiple warehouses/central buildings when it doesn't speed up the gathering of resources. The sword button opens up sliders that apparently do something but I can never tell what it is. A manual pdf would be really swell.

Overall it's great to have a simple RTS to kill some time but it's not totally cohesive and is just a little too simple. I hope you update this or iterate on it in a sequel because I'd like something more like this in the future.

Developer

Thank you very much!

The game indeed has many flows and there are easy ways to win. It was a quick and very fun to make prototype.

If you have an Android device, we did a similar game inspired by this one. It didn't reach the final stage for publishing, but maybe it can give you 15 minutes of fun :)  https://play.google.com/apps/testing/com.randomice.warlord.android

Thanks again for your feedback :)