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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Possible to scale up an export?

A topic by agmcleod created Jun 10, 2020 Views: 330 Replies: 3
Viewing posts 1 to 3

Hey there! I set my canvas size to 256 x 256, and a scale of 4 so the rendered output is 64x64. What i want to do is have it so that 64x64 animation is scaled up to a 128x128. I can't adjust the scale to 2, as then i wont have the pixel size i want. Is there a way to do this inside Pixel Fx Designer?

You should be able to set the canvas size and scale. If you have problems, try to use the wheel mouse or press right mouse button to enter the value manually.

Hey thanks for the reply, though that's what i was trying. If i set the Scale value to "2", which gives me an output of 128x128. The problem with that is the pixels in the animation would be too small for the rest of my art work. What i've done primarily is for example draw a 32x32 sprite, and then i export it at 200%. So it looks the same, and has the same number of "pixels" in the artwork, but is a 64x64.

Developer(+1)

Pixel FX Designer doesn't have a output scaler integrated, sorry. I know it could be easier if it was, but you can still resize the output spritesheet in any image editor software.