Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Review of sorts

A topic by portablevampire created Jun 14, 2020 Views: 275 Replies: 2
Viewing posts 1 to 2

I really like this a lot! the cute-pixel-gothic aesthetic is something i really love, the character designs are adorable, the chiptune music is fantastic, (10/10 would buy soundtrack), the clever use of fourth wall breaks feels Undertale inspired (which I enjoy a lot) and the story concept is interesting and makes me want to know more. i also enjoy the space jumping mechanic, it's fun and satisfying to just kind of jump around all over the place. i think a mark of a good game is if it's satisfying just to move around. I can't wait to see where this game goes!

one thing i would suggest is maybe instead of throwing the player right into a small boss battle as soon as they get the sword, maybe allow a small space for them to get used to the fighting controls, since i found them slightly difficult to get used to. or maybe the boss battle could just be tweaked slightly to allow for learning, like maybe having the boss slow down, have a smaller range of attack, or deal less damage. doesn't necessarily have to be all of those at once, even just the less damage thing could give the player a lot more room for error. on the other hand it's possible i just suck at keyboard controls, lol (i eventually did beat it after going back and playing a lot of swordball to teach myself the controls)

also, this isn't part of my review, but i can't seem to figure out what to do after said boss fight... the blob creature in the secret passageway says there's a key "in the last room" but i can't figure out where. the blob creature in the room just outside the secret passageway just tells me to look for a secret passageway, so i end up going in circles... i thought maybe the solution has something to do with the fact that August can blow out the candles in the boss room, like maybe there was some special way i had to blow them out in order to reveal something. but i can't for the life of me figure out what kind of pattern there would be to that, so i doubt that's the solution. a small hint would be appreciated, if possible...

Developer

thank you so much !! im glad you've enjoyed it so far. i think you're absolutely right about the sword thing right before the fight. now that i think of it that's where the sword ball minigame should have been 馃き

as for secret passageway, the second blob you mentioned is actually referring to another secret passageway in the current room! I'll admit this one is pretty hard to find, but i will say that it's really close the the lower left exit of that room.

Oh, there we go, found it. I checked almost every wall in that room but somehow didn't think to check that one,  lmao. Thanks for the hint!

Made it through the rest of the demo and I really love it! I can tell this game is gonna be really great. Keep up the good work!