hi!
first off i want to say you've done some great work here. it's really pretty too.
i've noticed some bits that might do with some more polishing, though - most obviously, having to enter every level to see if there was postgame content isn't the most engaging mechanic i've ever encountered. if there was some way to visually distinguish them, that would be a significant improvement.
having to backtrack with the [postgame spoiler] could also get quite painful - having some kind of shortcut system would be great if at all possible.
the ghosts speeding around corners was rather unintuitive - maybe if they signaled which direction they were going to speed in that would help?
lastly, even though i see in the devblog he's been toned down, i still have no idea what's up with greg. i am absolutely going to take a look at the love file and see if i can get a handle on how he works - it almost feels like he's predicting my moves, but only sometimes?? and then like, trying to block me off or something?? weird.
anyway, thanks again for this, i've really enjoyed it.
- su