Putting this here because Itch reviews are currently inaccessible to the public. Below is my 1⋆ review:
This was by far the most disappointing turn-based experience that I was unpleasantly surprised by. Way too much effort was put into looks and merch, and not enough into the actual gameplay experience. There was:
- no tutorial of any kind, which may be fine but the fact that there is also no manual is flabbergasting.
- no overwatch/guarding system like in the first Steam Marines, so if an enemy was spotted around a corner with not quite enough action points to reach and deal damage to it on any significant level, there is nothing you could do but flee or sit still, and maybe guard if you have four APs left.
- no way I could see to turn your soldiers without taking a step forward, so you literally can't turn them around to face the other way if you have two APs left.
- nothing that told you that reloading is done automatically between turns.
- nothing that told you that you have to re-right-click on an enemy to confirm an attack, once it goes into the weird zoomed-in mode.
- no list of keyboard shortcuts anywhere, whether in the game, a manual, or on the website.
The list of woes goes on:
- "Toggle Overlays" keeps reenabling itself after every turn, even if you turned them off due to visibility hindrance.
- Right-clicking on tiles and doors is finicky and inconsistent with the mouse.
- Marines' inability to shoot an enemy is the exact same set of speech bubbles, regardless of whether they are out of ammo or whether the enemy is out of range, so you could never actually tell how far their range is.
- Audio balance and quality is inconsistent; monster "hurt" sounds are disproportionately loud alongside gunfire, and lack the echo that other sound effects have, really jarring oneself out of immersion in the game.
I will update this review if any of these factors is addressed, but I can't recommend this to anyone in its current state.