Hi! This game seems pretty neat, and I just had some thoughts reading it:
-Am I correct in assuming that a "rotating cast" is less of an expectation as it is with Blades in the Dark, where characters can be expected to be jailed or killed?
-Would some mechanic to prevent one player from "hogging" unity make sense? What if you could only spend it from another? An affiliate spending 2 unity to avoid a 3 harm dragon's breath is OK... an Aegis spending it to deflect the dragon's breath on the affiliate is way cooler!
-The Aegis really seems to be starving for load, especially if armor costs load, to the point where Walking Arsenal seems near mandatory.
-It would be cool to see a bit more flexibility in some of the equipment options. Imagine an Affiliate who's dressed in knightly garb with their sword, or a priest carrying a holy weapon. The Tactician and Whisper also seem to lack any real weapon, although I think it's intended more are added?
-Are you changing up any of the downtime resting/healing rules at all? They've consistently been one of the most frustrating parts about Blades, and may not be as appropriate for a game that from what I can tell isn't meant to feel as gritty and hopeless as Blades.
-Likewise, I'd be interested in seeing a re-examining of effect and positioning: blades doesn't handle big monsters well, I don't think. Band of Blades makes some strides here, but it's one of the biggest places I feel like there's been room for improvement, and really important if there are dragons and stuff.
Overall, it looks very cool and I'm excited to see what comes next!