-Added 2 possible "boss fight" nodes to the final node of the campaign, one for each pirate faction
-there are now a total of 4 available flagships in the campaign
-added several new flagship ability modules
-rebalanced and improved many of the nodes in the campaign
-stores in the campaign now carry a wider variety of ships and modules
-skirmish AI now has easy, medium, and hard options (easy is now more forgiving than the previous version)