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Clam Man 2: Open Mic

A combatless stand-up comedy RPG, where jokes are loot, and boss fights are comedy shows! · By marafrass

a question

A topic by yarseit created Jul 05, 2020 Views: 344 Replies: 2
Viewing posts 1 to 2

Hi, I really liked the idea of making a game about a stand up career. Especially since it is based on RPG mechanics. You can immediately see the influence of disco elysium and the games that it itself relied on. Go on with the project, you're doing great. You've got the style and a sense of humor. and that is very important in these games. Hope to see more variation and a deeper system of the stand-up performance itself in the final build.

 I'm actually trying to make my own little game based on a story and dialogue, but I don't have much experience with it yet. I wanted to ask, if I really can ask this at all, how do I make a similar dialog system? Maybe some forums or links, because you've obviously been through this before. Cause I'm not very good at the technical part. Thank you and good luck with the project!

Developer

Thanks! I recommend getting used to Unity and looking into Pixel Crusher's Dialogue System. It's a premium asset but well worth the money - both Clam 2 and Disco Elysium use it. Great for structuring and organizing dialogue. Other than that, I hear great things about Articy!

(+1)

Thanks a lot!