For some reason (drinking + two day hangover) I have yet to actually get started on my game. But I did doodle this character art thing:
http://imgur.com/7RfE8fY
Tomorrow I hope to spend a couple of hours setting up a simple game loop where you have a saloon on screen, you can buy inventory of beer and whiskey, customers walk in, buy beer and whiskey, and eventually leave.
Later on, hopefully: customer satisfaction rating affecting patronage, world events too, hiring staff of bartenders, pianoplayers and bouncers, paying them every day, violent customers that you can shoot if you have bought the gun, prostitution.
- Bartender pretty much mandatory, but he can die
- Prostitution (men+women) good source of income and increased interest in establishment, which also means...
- More dangerous customers. Bouncers catch most, but if you can't afford one you need to take them down yourself (pay attention, point and shoot.)
- Piano player increases sale of alcohol...