A write-up of the the major changes can be found here.
Gameplay Changes
- FUSION BLADE back attack can now parry melee attacks.
- DOMINUS LV3 now causes the mech to overload and the boost won't regenerate until the animation is finished.
- BLUTREITER scythe mode back attack now transforms it back to axe mode.
- BLUTREITER axe mode neutral attacks now has faster combo windows.
- Parrying (SMALL SHIELD and TARGE Special) can only be canceled when it connects.
- Shield Bash (MEDIUM SHIELD Special) can only be canceled when it connects.
- Shield Bash (MEDIUM SHIELD Special) now does a quick jab instead of a leaping strike.
- Shield Charge (TOWER SHIELD Special) can only be canceled when it connects.
- SHOTGUN pellet count increased to 20 (was 10) and stability damage reduced to 20 (was 25). This increases SHOTGUN's maximum possible damage to 300 (was 150).
- SWARM MISSILES life time increased to 3.0 (was 2.0) seconds and tracking time increased to 2.5 (was 1.0) seconds.
- Stability regeneration disabled for a short period of time before regenerating.
- Reduced input decay for keyboard attack direction detection.
- Improved AI attack decision-making.
- Improved AI usage for MAGNUM BARRETTE.
- AI will jump if they are grounded and their target is at a higher elevation.
- RAN-DOOM Loadout has been changed
- Head changed from LYNX to FALCON
- Torso changed from FALCON to LYNX
- Arms changed from FALCON to KODIAK
- REINFORCED STABILIZERS (+20% Stability) changed to GRAVITIC ENHANCEMENT (+100 Stability)
- Mechs now use a planar movement when grounded and free-aimed movement when airborne.
New Features
- Added: Dominus LV3 now causes all booster particles to animate (no gameplay effect).
- Added: If there are not enough controllers in a Custom Game, the slots without a controller will turn into Computer (Normal).
- Added: Damage values for ranged weapons are now displayed as range in the Garage.
- Added: Range indicator when locked on.
- Added: CHANGE ATTACK DIRECTION label added to right stick in the Gamepad Control Schemes overview.
- Updated: Reduced lock-on reticule size.
- Updated: Improved dodge-cancel behavior.
- Updated: GIMMICK is now called SPECIAL where applicable.
- Updated: Keyboard attack direction detection stickiness reduced.
Bug Fixes
- Fixed: Crashes reported by players.
- Fixed: DOMINUS gaining charge when LV3 hits.
- Fixed: DOMINUS not transforming on end of animation.
- Fixed: DOMINUS and BLUTREITER Scythe left attacks.
- Fixed: E-TAC (both modes) forward attack not having Hyper Armor frames.
- Fixed: Blocking mechanic not properly being turned off when canceling a block with an attack.
- Fixed: Invincibility not resetting after knockback.
- Fixed: Knockback applied to direction instead of force.
- Fixed: Stability not regenerating when not flinched.
- Fixed: Options selection not consistent across the game.
- Fixed: Losing in last match of arcade brings up the credits.