What happens to a specific NPC when the players leave town? Do they just work at their job, sleep, repeat until the players return? Nothing new or important happens in their life?
With a set of dice, you can learn what they've been doing while the players were away, giving the NPC some life and personality- maybe even putting them in a new position or place in the world.
The book contains 3 All Dice Tables for NPCs. One for general events, such as getting a new occupation, finding love, or going on their own adventure. One for unfortunate events, such as being cursed, getting into debt with the wrong people, or having an unfortunate encounter with monsters. And one for absolutely absurd events, such as having a deity fall in love with them, dying (possibly not for very long), or growing additional heads with their own agendas.
Written by Jesse Galena and Thomas George.