A write-up of the the major changes can be found here.
Gameplay Changes
- REAR ARC MISSILES now available.
- REAR RAPID MISSILES now available.
- BURST RIFLE armor damage per projectile increased to 100 (was 60). This increases the BURST RIFLE's maximum possible damage per shot to 300 (was 180).
- BURST RIFLE stability damage per projectile reduced to 5 (was 15).
- BURST RIFLE total ammo reduced to 18 (was 30). The maximum possible damage when unloading the whole clip remains at 5400.
- BURST RIFLE cooldown increased to 1.0 (was 0.5).
- REAR SWARM MISSILES projectile life time reduced to 2.0 (was 3.0).
- REAR SWARM MISSILES projectile tracking time reduced to 1.5 (was 2.5).
- SHOULDER SWARM MISSILES projectile tracking time increased to 1.5 (was 1.0).
- SHOULDER ARC MISSILES damage per projectile increased to 150 (was 100).
- SHOULDER ARC MISSILES now alternate between left and right firing ports.
- SHOULDER ARC MISSILES projectiles per shot per firing port increased to 2 (was 1).
- Shield Bash (MEDIUM SHIELD special) cannot be deflected by shields.
- Shield Dash (TOWER SHIELD special) cannot be deflected by shields.
New Features
- Added: Tutorial section accessible in the Title Screen.
- Added: Mechs flash white when hit by projectiles.
Bug Fixes
- Fixed: Unintended movement buff when equipping internals.
- Fixed: Ammo bonuses applied multiple times.
- Minor bug fixes.