The game is currently perfectly priced for what it offers in my opinion. I'll give anyone about 8 hours of great fun, afterward the replayability is limited. Which is totally reasonable at this price point, I didn't expect it any other way.
One way to greatly increase the replayability (and price) would be to randomize the recipes on each run, perhaps in one run for example the planet has no blueshrooms, but it has spice requiring a tool to extract and a machine to process so it can be used. You're used to be able to cook up a hearthy meal with the same 3 ingredients but now the recipe has changed and is harder to do. The reverse could also apply where in some runs you find a few metal sheets lying around which just need to be collected. You wouldn't need many additional assets, the main difference would be that each time you play you won't know what the recipes will be until you actually do the research. But I understand that it's a lot of work, it's only a suggestion.