An advanced non-linear dialogue system for the free and open-source Godot engine. · By radmatt
Hi,
Before purchasing, I was wondering, does this support C#, or is it gdscript only?
If it's gdscript only, I'm going to have to reimplement it myself in C#.
You could used the 'Call' method from the Dialogue node to call it's 'start_dialogue' function, but to be honest I'd hold off on this until the owner updates his documentation or at the very least answers the questions here.