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planeagement

Manage your planes going from your airport to another. · By Poly LLC

Gameplay issues

A topic by lucylu created Sep 12, 2020 Views: 189 Replies: 3
Viewing posts 1 to 3
(+1)

Hi!

I wanted to give some feedback after I realised how much time I`ve spent already on the game lol :)

So the problem I see is that the gameplay is basically always the same once you`ve figured it out. It goes like this:

1. You unlock one of the best airports (the same airposrts are always very good or bad. It`s mainly Tokyo, Hongkong, Bankok, Munich an Atlanta. Missed one or two. The rest aren`t worth it. They are the best, because their percentage grows the fastest anad that`s the only important measure.

2. Then you wait for the the percentage tp go up and buy planes for this route only. Since passangers grow as a percentage, at some point it grows out of control and you can`t for the life of it transport all pannengers, and you lose the airport.

3. Foreseeing this, you have unlocked the second best airport a while ago and waited for it`s demand to grow, so you do the same with the next airport until you lose it again and start over with the third and so on.

4. At some point you will have achieved the goal oof passengers or profit or planes etc.


I`m wondering, is this the intended way to play? Or are there things I`m missing?

My suggestion is to 

1. Randomize airports quality every game. 

2. Don`t make them too different (It`s like night and day atm). 

3. Cap the max passengers at some point.

4. Make running airports A LOT more expensive! It`s 0 atm and it shows. Also show a financial overview of how many flights, how much was payed for keroesene, etc and how much income for what kind of route and plane.


thanks for reading! These are just some thoughts ad suggestions, in case you`re interested!

Thank`s for making the game! I like it!


L

Developer (1 edit)

Thank you for the feedback! Yes, the airports are very different from each other, I'll definitely add some randomization to the values at which the airports are at, and I'll balance them out. Initially, I wanted to make it so the airports actually represent their use in real life, but now in retrospect, that wasn't such a good idea in terms of gameplay. Adding the randomization to the equation would still probably make the airports differ like night and day, but now that it's random, you'll need to actually figure out which one's which. I'll make the game *way* more balanced, as the MASTERAI is ruining the fun in some ways, making airports a bit too profitable. I'll also make it so that each airport will influence how much upkeep you have, so essentially you'll have more upkeep (but only the number in your airport would change to keep it simpler). The fuel cost is shown on the top left, with the little gas icon and the number next to it, the amount of fuel used is shown in the manual, where the farther your plane has to travel (distance) multiplied by the fuel cost at the moment times the number in the manual (80 big, 20 normal, 1 small). I'll add the fuel cost in the plane menu, so if you click on it, you'll have the number for every other plane too with the same type and the same route. At first, I wanted to make it so each airport is represented in difficulty as it is shown on the level select screen. Now that I realise that that is a *horrible* idea as you'll be playing an easy level (like NYC) and you'll send planes and be bombarded by passengers from Atlanta. I'll also add a cap on passengers, where overcrowding way too much will actually bring your popularity down too. But thank you so much for playing the game and giving me feedback! I'll update with these changes as soon as I can, shouldn't take too long as it's just some number changing, but hopefully, it'll be a *much* more balanced game. 

Hi! Thanks for reading and considering my thoughts! I`m looking forward to your changes, they sound very good! Pretty sure those will make for a great replay value!

Take care and have fun!

L

Developer

Hey, I added those features that I said I was going to add. If you go to the Update 1.1 thread in the community, it'll show everything that was changed.