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Deformations

A topic by Mads created Sep 14, 2020 Views: 450 Replies: 4
Viewing posts 1 to 5

This is a place to post    any kind of deformation values to achieve a certain animation result.

(4 edits)

-Grass swaying-
Ideal for grass as it stays locked to the base and will shift the top in X and Z axis.




(Put   sizeZ    to 0 to remove movement in Z-Axis)

(4 edits)

-Tree swaying-

Modified to be more gradual than the above. Ideal for trees.




(Put sizeZ to 0 to remove movement in Z-Axis)

(2 edits)

-Cloud move-

Just a straight  X-Axis  move back and forth. Ideal for clouds.



(1 edit)

-Breathing Idle-

Moves in each direction slightly. Ideal for  character idle. Could be good on NPC standing around too.