By geod
This is a place to post any kind of deformation values to achieve a certain animation result.
-Grass swaying-Ideal for grass as it stays locked to the base and will shift the top in X and Z axis.(Put sizeZ to 0 to remove movement in Z-Axis)
-Tree swaying-
Modified to be more gradual than the above. Ideal for trees.(Put sizeZ to 0 to remove movement in Z-Axis)
-Cloud move-
Just a straight X-Axis move back and forth. Ideal for clouds.
-Breathing Idle-
Moves in each direction slightly. Ideal for character idle. Could be good on NPC standing around too.