I am curious about the frequency of updates moving forward, now that the 2 month period between 1.1 and 1.2 is over.
Floppy ragdoll rpg sandbox with physics-based combat · By
It's always hard to say, as the game is experimental and I never know exactly what problems I'll run into. However, most of the work for the next update (water, cave, boss prototypes, music) is already done, since I spent most of the last two months working on it (besides the music which was contributed by others). It could be as soon as a couple days, although I think within the next two weeks is a much safer bet.
Also, another thing I noticed is that if you the spoidah died while you were still riding it, you would not be able to dismount it, essentially leaving you stuck and unable to move. And one more thing, I posted this in suggestions, but I would also enjoy a boss rush mode later on when there are more bosses (akin to The Arena in the kirby games). Certain weapons should not be allowed though, such as the pineapple (overpowered ranged weapon) and the draginslayer (one shots all of them).
Ah yeah the spider doesn't have any air resistance so it makes you call too fast for the falling cutscene to execute properly. Lol I hadn't thought about the spider being used there. and yeah I need to fix it's death behavior.
Yeah good idea! I think a boss rush mode would be awesome, I want to put challenges like that in the game anyway.