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Create your own 3D models and 2D sprites! · By Kenney

Align to Face

A topic by ephdisc created Sep 19, 2020 Views: 337 Replies: 3
Viewing posts 1 to 4

Consider adding face alignment. 

  • Click the face you want to align. 
  • Then click the face you want to adhere to. 
  • The first object would move to the second. 

This would: 

  • Assist with alignment issues when you scale something that is not quite on grid. 
  • It would rotate the faces to match allowing you to use local transformations

something like this would be *very* useful, maybe you wouldn't need to select the target surface either.

as you are moving a block about if a modifier key is held down, then a simple mouse ray selection can be used - snap the object to the plane defined by the surface the mouse is point at.

I used this a few years back on a project and it worked really nicely !

I just started playing with the new Vertex Snapping. What a quality of life improvement. Thanks!

how do you use Vertex Snapping, can't see anything in the app or doc site mentioning vertex snapping...?