Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

The results of my 48 hour horror game jam!

A topic by mog13 created Sep 24, 2020 Views: 167
Viewing posts 1 to 1

see if you have what it takes to be the bad guy (and see if you can spot all the hidden horror references!)

Last weekend me and a friend held a self imposed game jam to make a horror or haloween inspired game. We decided to make a homage to the kind of cheesy 90's slasher cult classic movies.  We ended up with a top down stealth action sort of game with dynamic lights and a tense atmosphere.

The game takes place in a classic Horror setting; a cabin in the woods. You, as the killer, have to try and dispose of all the inhabitants before the depart at sun-up.  You can take the quick action with a knife but that will leave evidence that you need to make sure others dont spot! If you opt for a slower method then still be sure to hide the body! Whatever you do dont be caught because if any victims reach the shotgun its game over for you!

Obviously being made in 48 hours its a little rought around the edges but im pleased with how much we achieved. Do you think this sort of mechanic could work in a fleshed out game? 

(we did use a purchased pixel art pack because neither of us can art!)