One thing that still bugs me about SotE is it's climate model, the results doesn't seem very realistic to me. Now, of course I DO understand how hard is to get realistic results using climate models, even dedicated computers have a hard time calculating them! So my idea was to see if it was possible to implement what I think it would be a much more easier model to calculate, because it really isn't that much of a model, to be fair. I'm talking about Pixie's approach to calculate climates in a fictional planet as described on this thread from Cartographer's Guild:
https://www.cartographersguild.com/showthread.php?t=27118
For one side, I'm sure this result isn't 100% accurate either, but I think that, from an user's point of view, the climates as showed in Pixie's continent are pretty nice-looking. I also believe that, as I said, it might be easier for the computer to calculate something like this. I think the problem would be to ask the computer to approximate how it would draw ocean currents, or the pressssure zones, but once this is done, I'mm fairly certain that the rest would be pretty straightforward.
I also like this approach because it could give us some parameters to mess arounnd with the world's climate, that could change the end results. For example, we could add some sorte o multiplicative factor for temperature calculations that would increase or decrease the average temperature of the planet, and thus change the placement of biomes (fewer, smaller tropical rainforests, for example). Or perharps change the influence of winds, so maybe we could affect how mediterranean climates appear?
As I said, this is not meant to be a realistic approach to climate. It's just to give a somewhat nice result whithout too much work for the computer to do. But I shoud stress that I'm not any kind of expert in programming or how computers work, how such model would be implemented, or even if is it feasible at all, I'm just giving a suggestion to see if it could work.