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3D

Featuring games with three-dimensional graphics, environments, and gameplay mechanics. Depth and perspective create immersive virtual worlds.

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Blender

Things made with or for the open source 3D modeling software, Blender

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A Blender Add-On to allow for creating volumes with per-vertex radii and offsets.
Customisable gears as blender geometry nodes setup
A Blender Add-On to make characters quickly and easily.
Flexible and Agile Sculpting tools for Blender
Avoyd
$14.50
Create, import, export, render voxel worlds
It's the Mii Maker you know and love except now it's in Blender
Inspired by the Spore Creature Creator, except it's in Blender!
Create in Blender using VR
This blender plugin Removes unused bones
Convert Your MP4/AVI to Frames(PNG, JPG, WEBP) Using My Free And Open-Source Tool
Easily import, add enhancements for bakin, and export with automatically imported materials!
[Blender Script] Creates shape keys for a VRoid Studio character's eyes and head tilt. Great for RPG Developer Bakin!
Animate using VR in Blender. Record puppetry, character animations, and prototype animation ideas easily!
Scattering for blender done easy.
Godot compatible 3D model viewer with Blender like controls
Run in browser
Lighting node setup for natural and stylized lighting effects
Fully procedural generator for eyelashes, eyebrows, vellus hair, and pubic hair, powered by geometry nodes
Real-time texture pixelation tool for Blender!
Hammer Editor-style UV tool for Blender
Render up to 8 directions of the same animation and angles of your Characters
A generator just for watermelons
A Blender project for faster pre-rendered game sprites.
Build entire levels in Blender by placing Scenes, and converting Blender functionality to Godot.
Create Magic Eye images in Blender
Channel pack your 3D materials more efficiently
Create and animate 3D models, then easily turn them into pixel art
Project files from the tutorial
Basic palette to blender
Blender add-on organizing your texture sets in shader node trees (beta)
Create procedural stairs from handcrafted elements
Allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
Convert your mesh animations (e.g. cloth/water simulations) to bone animations
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