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Toptagged Blender (129 results)

Explore tools tagged Blender on itch.io. Things made with or for the open source 3D modeling software, Blender · Upload your tools to itch.io to have them show up here.

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3D Game Engine for Blender
Create palette-indexed images and sprites in Blender!
3D to 2D for illustrations, animations, games...
3D to 2D for illustrations, animations, games...
SSRT shader enhances Eevee in Blender, utilizing screen space data for realistic real-time reflections and lighting.
Hammer Editor-style UV tool for Blender
Create and animate 3D models, then easily turn them into pixel art
A-Frame WEBVR exporter for Blender
Procedural planet generator for all purposes
Godot (and Unity) skeleton Blender plugin and Rigify feature set
Animate using VR in Blender. Record puppetry, character animations, and prototype animation ideas easily!
App Template - Unreal UX in Blender (Default Blender Keymap based)
A Plugin allows you to use Unity in Blender-like shortcut key
Procedural modeling in Blender using Node Editor
App Template - Unreal UX in Blender (Industry Standard Keymap based)
A generator just for watermelons
A Blender project for faster pre-rendered game sprites.
Making Blender exports simple
This Blender Add-On provides the ability to create pre-render sprites automatically.
A procedural shader to turn your 3D models into an endless supply of pixel art and game assets
Trifold Pamphlet template for use with Blender (no previous Blender experience required)
Addon for the Blender 3D modeling software for loading MagicaVoxel VOX files
Blender3D addon for easy sprite sheet creation. Render multiple cameras and frame ranges into sprite sheets.
A simple node group for the Compositor which automatically balances the exposure of Blender.
A free node based procedural texture generator.
Easily batch render blender files
Avoyd
$14.50
With Avoyd Voxel Editor and Renderer you can create and path trace voxel models in extremely large scenes.
Simple voxel painter
Import/Export skeletons in Unity games during runtime using motion capture data saved in the Biovision Hierarchy format.
Shader that wraps tiles in Atlas texture (Blender and Godot)
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