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Interactive Fiction

Blending narrative storytelling with player choice, often text-based experiences where readers shape the story through their decisions. These works can range from simple branching narratives to complex simulations, offering immersive worlds and character-driven plots that unfold based on user input.

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choose-your-own-adventure

Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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