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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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The core mechanics of a turn based game ready to use.
A full framework for creating turn-based battles in Unity.
Keep on top of your sessions combat with a bunch of easily accessible tools.
3D First-person dungeon crawler with grid-based movement and combat turn-based.
A combat/initiative tracker for tabletop like dungeons & dragons or pathfinder!
turn based asset
Run in browser
Battletable tool for board tactical rpg system (only russian language now) | Godot engine used
Run in browser
itch.io now on YouTube!